The Malta Gaming Authority and Malta Digital Innovation Authority launched the AI Gaming Charter on 18 September 2026, setting out a framework for responsible AI use across gaming operations. The official announcement follows consultation with licensees and other industry participants.
The Charter is voluntary. It does not introduce new legal duties or replace existing requirements, including those under the EU AI Act. Its purpose is to translate AI governance principles into guidance that gaming businesses can apply to their own operations.
Governance that reflects the use case
The 48-page Charter recommends maintaining an inventory of AI systems, identifying their owners and documenting how they are used. It distinguishes lower-impact internal applications from systems that materially affect players, compliance decisions or gaming integrity. These practical tiers do not replace classifications under the EU AI Act.
For higher-impact uses, the document calls for stronger testing, monitoring, records and human oversight. It also addresses agentic systems: tool permissions, limits on actions, rollback mechanisms and escalation routes are among the safeguards it suggests considering.
A practical reference for AI procurement
For an operator evaluating an AI supplier, a useful application is to turn the guidance into specific procurement questions. Who owns a system after launch? Which player decisions can it influence? What evidence supports its outputs, and who can interrupt its actions?
Those questions help connect a product demonstration to the work needed for deployment. They also give product, compliance and technology teams a shared starting point for reviewing an AI proposal before expanding its access to player data or operational systems.